AI Insights · Timothy · October 2024
Top Historical Games on Android in the US: Q3 2024 Performance
Explore the performance trends of the top 5 historical games on Android in the US during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the historical games category on the Android platform in the United States showcased intriguing trends. Data from Sensor Tower provides a detailed look at the performance of the top five games in this category.
Royal Match by Dream Games, Ltd. had a dynamic quarter. Revenue saw fluctuations, peaking at around $5M in early July before dipping to approximately $4M mid-September. Downloads started strong at 88K in early July, tapering to about 61K by the end of September, while weekly active users remained relatively stable, hovering around 420K.
June's Journey: Hidden Objects from Wooga experienced varying revenue, reaching close to $768K in early July and ending the quarter at around $703K. Downloads spiked to 101K in late July but generally settled around 15K towards the end of the quarter. Active users showed a peak of roughly 307K at the end of July, gradually declining to about 215K by September's end.
Rise of Castles: Ice and Fire by Long Tech Network Limited had a challenging quarter. Revenue started at approximately $526K, decreasing to about $395K by the end of September. Downloads began at 102K but fell sharply, stabilizing around 1.8K. Weekly active users peaked at 105K at the start of the quarter, declining to roughly 20K by its conclusion.
LilithGames' Rise of Kingdoms: Lost Crusade showed a steady revenue trend, with a notable increase to $368K towards late September. Downloads were relatively low, starting at 5.2K and ending around 8K. Active users saw a slight rise, peaking at about 50K in early September, before settling at 44K by the end of the quarter.
Finally, Guns of Glory: Lost Island by FunPlus International AG had a varied performance. Revenue fluctuated, starting at $237K, dipping mid-quarter, and finishing at $225K. Downloads remained low, peaking at 5.8K in late August. Weekly active users peaked at 11.4K in late August before settling at around 8.7K by the end of September.
For more detailed insights into the mobile gaming landscape, visit Sensor Tower for comprehensive analytics and trends.